Animation System


I've redone the animation system and am working on stream lining the animation import process. There is always more to do and time lacking, however it should be good enough for pumping out a lot more content. The new Zanimators work by key-framing a property and linking to the location of a transform using a path string. similar to unity engines own animations. The main benefit is procedural generation and evolving the data in the game as I use json to store all the data.

Files

Zeltex.zip 26 MB
Feb 23, 2018

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