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Zeltex

Zeltex

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Devlog

  • Animation System
    February 23, 2018 by Deus#animations
    I've redone the animation system and am working on stream lining the animation import process. There is always more to do and time lacking, however it should be good enough for pumping out a lot more... Continue reading
  • Crafting Update
    January 06, 2018 by Deus
    I added in crafting, only one recipe though. Crafting 4 different dirts creates a stronger dirt. Moving items in and out of equipment now updates the meshes. Items now have either a polygon model or v... Continue reading
  • Adding Models
    January 01, 2018 by Deus
    1
    Lately i've gone through the process of making more and more voxel art and importing it into the game. I've also done some optimizations to the gameplay... Continue reading
  • The Doom Update
    December 31, 2017 by Deus
    I fixed the FPS controller, the lesser drag and different mass was causing troubles. Huge amounts of work was put into the data system of the game, so I can quickly iterate and import new data in the... Continue reading
  • Remaking Things
    December 19, 2017 by Deus
    Currently undergoing some changes in the UI and gameplay... Continue reading
  • Zeltex
    September 13, 2017 by Deus
    1
    One step forward, two steps back. Levels now import .vox files for easier designing of levels in magicka. All data now extends from an element class, allowing me to easier manage the games data and ev... Continue reading
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