Play Testing!


Glory to the Penguins!

I've been play testing my game after finishing physics, lighting and other things a Voxel Game needs earlier this year.

Things that I liked were: exploring, slaying, looting, increasing my stats.

There's a lot of things that need improvement, and hopefully I get less side tracked by back end development. I've got a couple of dozen things to fix atm, but it's mostly a good prototype atm. I really need to polish the gameplay loop. So most of my future development is designed towards improving that.

Some things I'm trying to improve

  • NPC Interaction (only basic dialogue atm)
  • Questing
  • Gear Upgrades (Bronze, Copper, Silver, Runic, Bloodstone Armors, etc)
  • Resource Gathering (Mining, Woodcutting, Alchemy)
  • Dungeoneering
  • Town/Minion/House Upgrades
  • Trading
  • Farming, Day and Night Systems
  • Hunger, Thirst, Sleeping, Mighty Needs!
  • Building Generation and Unique Architectures per Town

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