Dark Nights
Dark Nights
So, I've been steadily adding game content and features this year. I believe I need crafting (a way to generate items from items) as well as enough resources spawned by my world generation algorithms to make the core game-play loop more then just moving blocks around.
Some things that worked well that I made early on was the equipment systems. A layered combining of items (body parts and then gear over the top). But systems themselves don't make the game. I need to add in tiered gear, stats onto the gear and quests that give you the gear.
Dungeons as well needs to be implemented. That will make a more fun approach to slaying monsters and getting loot. Treasure Chests! I made portals early on but had no where for them to go to, just going to each other about 3 chunks away wasn't very fun.
I finally made a day and night cycle. It's very dark at night, probably too dark. Then I added torches that light up the surroundings and particles. I also fixed most of the bugs. I added some basic screen fades and some UI texture frames.
Things I want to add next:
- Dungeons
- Treasure Chests - open to get loot
- Doors - Opening and Closing
- Keys to open locked doors
- Re Add portals and spawn one in town
- Emoticons above NPCs that have quests
- Wheat Item - Place in dirt to grow
- Trading - Trade a Shopkeeper some weeds for some apples to eat
- Minimap
- Quest Tracking UI
- Log UI - showing some things you've done (entered a town, slain a slime)
- Basic Crafting UI (2x2)
- Water Blocks
- Roads and Houses throughout Town
- AI Threat System
- Death Particles (rather then shrinking)
Some polishing things I can add is things like head bobbing, screen shaking, Inverse Kinematics on the arm firing spells, a starting game cut-scenes, better starting game UIs (game and character creators), weather effects, etc.
I also need to generate skills with various stats for the game. Currently I've made a list of different skill types I want.
- Melee Attacks
- Ranged Attacks
- Aura Attacks
- Buffs/Debuffs (combine with others)
- Summoning Spells
- Traps
- Sheilds
- Healing
- Vision/Stealth (Illusions?)
- Teleportation
- Orbiting Bullets
- Environmental Changes
Get Zoxel
Zoxel
A Procedurally Generated Voxiverse
Status | In development |
Author | Deus |
Genre | Role Playing, Survival |
Tags | Action-Adventure, Action RPG, Atmospheric, Dungeon Crawler, First-Person, Procedural Generation, Roguelite, Space, Voxel |
Languages | English |
More posts
- New Year New VoxelsJan 03, 2022
- Into the Void*Nov 28, 2021
- Planets & PortalsOct 18, 2021
- Brain JuiceJun 19, 2021
- Insert TitleApr 27, 2021
- Play Testing!Aug 17, 2020
- Biomes - Better WorldsFeb 22, 2020
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