A downloadable game for Windows, Linux, and Android

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A Voxel RPG in a Generated Universe!

Journey through vast procedurally generated worlds and dungeons to fight monsters. The difficulty increases the farther you venture. Improve your stats to become a powerful god.

Features

  • Explore completely generated worlds
  • Improve your attributes and skills
  • Equip new gear or body parts
  • Talk with Humanoids to trade or take on quests
  • *Unlock many new skills through a Class Skill Tree
    • Warrior, Mage or Rogue
  • *Gather, Grow or Craft Items to level up your job
    • Miner, Lumberjack or Herbalist
  • *Bravely Enter Portals leading to dungeon instances
  • *Discover the DNA of the universe's numerous humanoid races and monsters
  • *Buy your own house or run your very own store!
  • *Create large penguin farms to feed your penguin family!
  • *Multiplayer and Local Coop
  • Procedural Textures and Models
  • *Procedural Music and Audio

Updating Weekly with new Content

Feedback is appreciated! :)

*Currently Work in Progress

Discord     Roadmap     Facebook    Patreon

Download

Download NowName your own price

Click download now to get access to the following files:

zoxel-linux.zip 65 MB
Version 35
zoxel-windows.zip 58 MB
Version 41
zoxel.apk 18 MB
Version 1

Development log

Comments

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(+1)

Can you fix the mouse movement and add some options? (e.g. sensitivity number input, smoothing slider, raw input, etc)

(1 edit)

Yes I will add options a future update :)

(+1)

How i can drop anything from inventory to hotbar? I very need a tutorial in game...

(1 edit) (+1)

Hey, there is is key instructions on the top left of the screen! Atm it is f key and then click on the action bar but I will add better controls soon (drag and drop). Sorry about that! Thank you for playing :)

(+1)

I can bug report now! Inventory not working correct on 21:9 screen(2560x1080). I know unity don't like ultra-wide screens, but I hope you can fix that! Your game is very impressive, I like it! (also I have a strange bug with mouse. this bug start working after I make second world and in the first world I also have it)

(2 edits) (+1)

Thank you so much :D:D!~ I think I fixed it for 2560x1080, thanks for finding that weird UI raycasting bug! :) Thanks again for your feedback. Let me know if any more problems occur!

(1 edit) (+1)

I still have strange bug with mouse sensitivity(it's very sticky and illogical and i can't understand, why - this effect does not exist in game in my first session. Deleting cache in appdata/locallow does not help), inventory working, but after i drop pickaxe on hotbar i have "select nothing" text in left-up corner. After i tryin drop pickaxe back to inventory it's just disappear! Also i have a very laggy bug if i drop out of map(on map border) - i can't open menu! And i have another bug - if i select grass in hotbar i have text "left click to" and after i click on LMB grass just disappear. And 2 not bugs but problems with understanding - i can't understand, what i can do and what i can find in world and i haven't bonus for levelup. Thanks for fixes and sorry about my bad english!:)
upd: i have LAGS if night appears. on RTX 2080 Super. lags.

(4 edits) (+1)

Hey!

What do you mean by mouse sensitivity? Are you referring to rotation of the camera? Or the mouse on the UI?

If you are trying to equip the pickaxe, while you have mouse over it, you can press R (sorry again for weird unexplained controls). It's a bug that you can assign equipment to the actionbar! But if it disappeared, maybe your character is equiping it, check the Equipment screen.

Also, sorry about that as the world edge being bugged (you just fall off). You can press unstuck button in pause menu to teleport you back to town.

And also the grass is 'consumed' but I do not have an animation for that yet. You can eat the mushrooms too to gain some health during fights.

Once you level up, you get attribute points. You can spend these in the stats menu on attributes. For example strength will increase health.

As for what there is to do atm, not too much besides removing blocks, placing them and killing monsters! I'm still working on more content and features that have been tested but not left in due to incompleteness.

There will be npcs in town soon that give you quests, roads from one town to another and dungeons! Also your english is fine! :D

Edit: Yes sorry, night is still WIP.. It updates all the voxels at once.. Still working out how to do this in a more efficient way :) I will make it only a few frames short so its quicker for now until I can get the frames smooth there!